|REBOL 3 Docs||Guide||Concepts||Functions||Datatypes||Errors|
|TOC < Back Next >||Updated: 26-Apr-2010 Edit History|
A GOB is a low-level graphical object.
GOBs are used for for constructing windows, panels, images, text, and drawings. They support two dimensional compositing with transparency (alpha channel), scalar vector graphics, image effects, and rich-text.
A GOB is a highly optimized native datatype. It has been designed to provide the primary features required for graphics, but substantially reduce the memory footprint and processing overhead required. As a result, complex displays, such as animations, simulations, or video games can be created that are composed of thousands of individual GOB elements.
Full details about GOBs can be found on the R3 View - Graphical Objects page.
|TOC < Back Next >||REBOL.com - WIP Wiki||Feedback Admin|